Operator Library: Arithmetics
The module ClipHigh limits the values to a parametrizable maximum. If the input exceeds the maximum it is clipped, i.e.

Link Parameter | Input Link I | Output Link O |
---|---|---|
Bit Width | [1, 63] unsigned, [2, 63] signed | as I |
Arithmetic | {unsigned, signed} | as I |
Parallelism | any | as I |
Kernel Columns | any | as I |
Kernel Rows | any | as I |
Img Protocol | {VALT_IMAGE2D, VALT_LINE1D, VALT_PIXEL0D} | as I |
Color Format | VAF_GRAY | as I |
Color Flavor | FL_NONE | as I |
Max. Img Width | any | as I |
Max. Img Height | any | as I |
to | |
---|---|
Type | static/dynamic read/write parameter |
Default | 127 |
Range | Range of the input link |
This parameter defines the maximum value for the output link. If you set the parameter to Static, the value is selected at design time and can't be changed during runtime. If you set the the parameter to Dynamic, you can change the value during runtime. |
The use of operator ClipHigh is shown in the following examples:
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Examples - The applet shows an example for white balancing on RGB images.
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Examples - The Kirsch filter is a good edge detection filter for non directional edges.
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Examples - A Sobel filter in x-direction only.
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Examples - A Sobel filter in all 4 directions.
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Examples - A Gauss filter using a 5x5 kernel.
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Examples - A 3x3 Laplace filter.
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'Image Composition Using Exposure Fusion'
Examples - ExposureFusion
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Examples - The example shows the implementation of a 2D shading correction. Correction values are stored in frame grabber RAM. The applet performs a high precision offset and gain correction.
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'2D Shading Correction / Flat Field Correction Using Operator RamLUT'
Examples - The example shows the implementation of a 2D shading correction. Correction values are stored in the operator RamLUT. The applet performs a high precision offset and gain correction.
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'1D Shading Correction Using Block RAM'
Examples - The example shows an 1D shading correction. The correction values are stored in block RAM memory.
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'1D Shading Correction Using Frame Grabber RAM'
Examples - The example shows an 1D shading correction. The correction values are stored in Frame Grabber RAM.